This was my experience with Darkest Dungeonback when it first came to early access in 2015. We, as players, get to see a game blossom and grow into its final form, like a butterfly with a two-frame jab and a health bar. That makes early access feel more intimate. Imagine, though, if the audience could look at the dailies on a movie shoot, or listen to the bass line of a new EP. Playing a game that’s still incomplete and giving the developers feedback makes sense it’s almost the purest form of beta testing. Early access is an oddly unique phenomenon that really only works in the world of video games.
0 Comments
Leave a Reply. |